About

I'm an Art Director and Creative Technologist. Twenty years building characters for film, games, and platforms. Almost a decade at Disney Animation, then art direction for Meta's avatar system. I founded MeshSynergy to build production tools for character artists working independently.

I'm an Art Director and Creative Technologist. Twenty years building characters for film, games, and platforms. Almost a decade at Disney Animation, then art direction for Meta's avatar system. I founded MeshSynergy to build production tools for character artists working independently.

At Disney, I supervised character modeling on Encanto (VES Award) and Wish, and worked across multiple films from 3D Visual Development through final production models. I created the universal biped topology that became the studio standard across all characters, and built multiple tools and workflows around it.

At Disney, I supervised character modeling on Encanto (VES Award) and Wish, and worked across multiple films from 3D Visual Development through final production models. I created the universal biped topology that became the studio standard across all characters, and built multiple tools and workflows around it.

At Meta, I lead art direction for the stylized avatar system: turning real users into characters with stylized likeness through parametric face and body frameworks, expression systems, and the visual rules that keep millions of avatars consistent with the style.

Art Direction

Setting the visual direction when none exists, and building the rules that keep it consistent across teams and scale.

Creative Technology

The systems underneath: procedural pipelines, parametric tools, and production workflows that let artists focus on the work, not the plumbing.

Technical Direction

The bridge between art and engineering: reducing iteration cycles, solving for constraints, and making sure characters actually ship.

CASE STUDIES

The work.

Visual development and character systems for Disney Animation features. Art direction for Meta's avatar platform. Production tools built as artist to artist.

Credits

Every credit. Every frame.

Every credit.
Every frame.

From character modeling on Disney Animation features to art directing Meta's avatar platform. Nearly two decades of production work across studios, scales, and disciplines. Every role built the next one.

  • Meta

    |

    2024

    Art Director

  • Walt Disney Animation

    |

    2023

    3D Visual Development & Character Modeling Supervisor

  • Walt Disney Animation

    |

    2021

    3D Visual Development & Character Modeling Supervisor

  • Walt Disney Animation

    |

    2021

    Character Modeler

    NOMINATED

    NOMINATED

  • Walt Disney Animation

    |

    2019

    Technical Foundation Work

  • Walt Disney Animation

    |

    2018

    Character Modeler

    NOMINATED

    NOMINATED

  • Walt Disney Animation

    |

    2017

    Character Modeler

  • Walt Disney Animation

    |

    2016

    Character Modeler

    NOMINATED

    NOMINATED

  • Walt Disney Animation

    |

    2016

    Character Modeler

  • Walt Disney Animation

    |

    2022

    Visual Development Artist & Character Modeler

  • Walt Disney Animation

    |

    2020

    Character Modeler

  • Aardman Animation

    |

    2012

    CG Modeler

    NOMINATED

    NOMINATED

  • Kandor Graphics

    |

    2013

    Lead Character Modeler

Contact

Let's talk.

I work across art direction, character systems, and production infrastructure. Whether you're building an avatar platform, staffing a character team, planning a talk or panel, or looking for someone who's done both the creative and the technical side, I'd like to hear about it.

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© SergiCaballerStudio LLC 2022-2026. All rights reserved. All trademarks are the property of their respective owners.

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© SergiCaballerStudio LLC 2022-2026. All rights reserved. All trademarks are the property of their respective owners.