About
At Meta, I lead art direction for the stylized avatar system: directing the ML pipeline that turns real users into characters with stylized likeness, through parametric face and body frameworks, expression systems, and the visual rules that keep millions of avatars consistent with the style.
Art Direction
Setting the visual direction when none exists, and building the rules that keep it consistent across teams and scale.
Creative Technology
The systems underneath: procedural pipelines, parametric tools, and AI-informed workflows that let artists focus on the work, not the plumbing.
Technical Direction
The bridge between art and engineering: reducing iteration cycles, solving for constraints, and making sure characters actually ship.
Journey
Every role built the next one.
From character modeling at Disney Animation to art directing Meta's avatar platform. Nearly two decades of craft, tools, and visual leadership.
Roles
Art
TECHNICAL
LEADERSHIP
2006
2008
2010
2012
2014
2016
2018
2020
2022
2024
2026
2028
Moar
Freelancer
ESDi
Muf
Lion Toons
Enne Entertainment Studios
Kandor Graphics
Aardman
Walt Disney Animation Studios
Meta
Riot Games Collectibles
CG ARTIST
CHARACTER MODELER & CHARACTER TD
CHARACTER MODELER
CHARACTER MODELING SUPERVISOR
ART Director
ART DIRECTOR &
CREATIVE TECHNOLOGIST
MUF
SPA
MeshSynergy
Qvisten
DIGIC
To learn more about my career, here are two formats to choose from:
CASE STUDIES
The work.
Visual development and character systems for Disney Animation features. Art direction for Meta's avatar platform. Production tools built as artist to artist.
Credits
From character modeling on Disney Animation features to art directing Meta's avatar platform. Nearly two decades of production work across studios, scales, and disciplines. Every role built the next one.

Meta
|
2024
Art Director
Defined the visual identity for Meta's Avatar Style 2.0: what 2 billion users' characters should look like, and the quality frameworks that kept it consistent across teams on three continents. Designed the parametric face and body systems underneath and directed the AI personalization model. Representation scores exceeded targets at 3.8 against a 3.0 goal.

Walt Disney Animation
|
2023
3D Visual Development & Character Modeling Supervisor
Character Modeling Supervisor for Disney's 100th anniversary feature. Developed the 3D interpretation of Asha and managed a team of seven through production.

Walt Disney Animation
|
2021
3D Visual Development & Character Modeling Supervisor
Developed the 3D visual language for the full cast, finding the balance between stylization and naturalistic emotion that unlocked director approval. Supervised a team of nine from early development through final delivery. VES Award for Mirabel. Academy Award for Best Animated Feature.



Walt Disney Animation
|
2021
Character Modeler
Modeled Sisu in human form and Tong, ensuring both characters' personalities came through in the geometry. Close collaboration with animation ensured the models performed across their full emotional range.

NOMINATED
NOMINATED

Walt Disney Animation
|
2019
Technical Foundation Work
Created the universal biped topology that became Disney Animation's character standard. First shipped on Frozen II, still the foundation for every human character at the studio seven years later.

Walt Disney Animation
|
2018
Character Modeler
Reimagined iconic Disney Princesses including Ariel and Mulan to fit the film's visual direction. Also built Spamley and the avatar representations of internet users across the film's digital world.

NOMINATED
NOMINATED

Walt Disney Animation
|
2017
Character Modeler
Modeled new characters while leading the transition away from the studio's older topology archetype. The work balanced creative character building with a technical shift that would affect how every subsequent biped character was built across the studio.

Walt Disney Animation
|
2016
Character Modeler
Modeled Maui's shape-shifting forms and Teka the lava monster, balancing artistic vision with the technical complexity of characters that needed to deform and transform convincingly on screen.

NOMINATED
NOMINATED

Walt Disney Animation
|
2016
Character Modeler
Built diverse character models across the film's richly detailed world, from hero characters to supporting cast. Every model had to hold up in cinematic shots and theme park real-time applications.


Walt Disney Animation
|
2022
Visual Development Artist & Character Modeler
Led visual development and full character execution for Walk, part of Disney+'s Short Circuit experimental shorts program. Responsible for the entire character pipeline from concept to final asset.

Walt Disney Animation
|
2020
Character Modeler
Modeled characters for Lucky Toupée and Cycles, Disney's first VR real-time short. Adapted feature-level character standards to the hard constraints of real-time rendering and VR performance budgets.

Aardman Animation
|
2012
CG Modeler
Handled character, set, and prop modeling for Aardman's feature, translating their stop-motion aesthetic into production-ready digital geometry while preserving the handcrafted feel of their signature style.

NOMINATED
NOMINATED

Kandor Graphics
|
2013
Lead Character Modeler
Modeled and refined the film's main characters, balancing visual appeal with technical precision. Every asset had to hold up under animation while staying true to the film's artistic direction.
Portfolio
The craft behind the credits.
The characters, creatures, and systems behind the credits. Modeling, visual development, rigging, and technical art across film, games, and platforms.
Contact
Let's talk.
I work across art direction, character systems, and production infrastructure. Whether you're building an avatar platform, staffing a character team, planning a talk or panel, or looking for someone who's done both the creative and the technical side, I'd like to hear about it.




































