About
At Meta, I lead art direction for the stylized avatar system: turning real users into characters with stylized likeness through parametric face and body frameworks, expression systems, and the visual rules that keep millions of avatars consistent with the style.
Art Direction
Setting the visual direction when none exists, and building the rules that keep it consistent across teams and scale.
Creative Technology
The systems underneath: procedural pipelines, parametric tools, and production workflows that let artists focus on the work, not the plumbing.
Technical Direction
The bridge between art and engineering: reducing iteration cycles, solving for constraints, and making sure characters actually ship.
CASE STUDIES
The work.
Visual development and character systems for Disney Animation features. Art direction for Meta's avatar platform. Production tools built as artist to artist.
Credits
From character modeling on Disney Animation features to art directing Meta's avatar platform. Nearly two decades of production work across studios, scales, and disciplines. Every role built the next one.

Meta
|
2024
Art Director

Walt Disney Animation
|
2023
3D Visual Development & Character Modeling Supervisor

Walt Disney Animation
|
2021
3D Visual Development & Character Modeling Supervisor



Walt Disney Animation
|
2021
Character Modeler

NOMINATED
NOMINATED

Walt Disney Animation
|
2019
Technical Foundation Work

Walt Disney Animation
|
2018
Character Modeler

NOMINATED
NOMINATED

Walt Disney Animation
|
2017
Character Modeler

Walt Disney Animation
|
2016
Character Modeler

NOMINATED
NOMINATED

Walt Disney Animation
|
2016
Character Modeler


Walt Disney Animation
|
2022
Visual Development Artist & Character Modeler

Walt Disney Animation
|
2020
Character Modeler

Aardman Animation
|
2012
CG Modeler

NOMINATED
NOMINATED

Kandor Graphics
|
2013
Lead Character Modeler
Contact
Let's talk.
I work across art direction, character systems, and production infrastructure. Whether you're building an avatar platform, staffing a character team, planning a talk or panel, or looking for someone who's done both the creative and the technical side, I'd like to hear about it.


















