About
At Meta, I lead art direction for the stylized avatar system: directing the ML pipeline that turns real users into characters with stylized likeness, through parametric face and body frameworks, expression systems, and the visual rules that keep millions of avatars consistent with the style.
Art Direction
Setting the visual direction when none exists, and building the rules that keep it consistent across teams and scale.
Creative Technology
The systems underneath: procedural pipelines, parametric tools, and AI-informed workflows that let artists focus on the work, not the plumbing.
Technical Direction
The bridge between art and engineering: reducing iteration cycles, solving for constraints, and making sure characters actually ship.
Journey
Every role built the next one.
From character modeling at Disney Animation to art directing Meta's avatar platform. Nearly two decades of craft, tools, and visual leadership.
Roles
Art
TECHNICAL
LEADERSHIP
2006
2008
2010
2012
2014
2016
2018
2020
2022
2024
2026
2028
Moar
Freelancer
ESDi
Muf
Lion Toons
Enne Entertainment Studios
Kandor Graphics
Aardman
Walt Disney Animation Studios
Meta, Reality Labs
Riot Games Collectibles
CG ARTIST
CHARACTER MODELING & CHARACTER TECHNICAL DIRECTION
Character Modeling
3D Visual Development and Character Modeling Supervison
Art Direction
ART DIRECTOR &
CREATIVE TECHNOLOGIST
MUF
Aardman
SPA
MeshSynergy
Qvisten
DIGIC
To learn more about my career, here are two formats to choose from:
CASE STUDIES
The work.
Visual development and character systems for Disney Animation features. Art direction for Meta's avatar platform. Production tools built as artist to artists.
Credits
From character modeling on Disney Animation features to art directing Meta's avatar platform. Nearly two decades of production work across studios, scales, and disciplines. Every role built the next one.

Meta
|
2024
Art Director
Defined the visual identity for Meta's Avatar Style 2.0: what 2 billion users' characters should look like, and the quality frameworks that kept it consistent across teams on three continents. Designed the parametric face and body systems underneath and directed the AI personalization model. Representation scores exceeded targets at 3.8 against a 3.0 goal.

Walt Disney Animation
|
2023
3D Visual Development & Character Modeling Supervisor
Disney's 100th anniversary feature. Asha, a young dreamer in the kingdom of Rosas, challenges the king who has been quietly hoarding his subjects' wishes. Built around a hand-painted, watercolor-inspired visual language.

Walt Disney Animation
|
2021
3D Visual Development & Character Modeling Supervisor
An ancestral house in the Colombian mountains. The Madrigal family's magic, the gift each child receives, and Mirabel, the one Madrigal who didn't get one. Academy Award for Best Animated Feature. VES Award for Mirabel.



Walt Disney Animation
|
2021
Character Modeler
Five tribes, one broken land, and a warrior named Raya searching for the last dragon. Sisu in her human form. Tong, the gentle giant of Spine.

NOMINATED
NOMINATED

Walt Disney Animation
|
2019
Technical Foundational Work
Anna and Elsa journey north into an enchanted forest to find the source of Elsa's powers. The film also introduced the universal biped topology that became the studio's character standard, still the foundation for every human character seven years later.

Walt Disney Animation
|
2018
Character Modeler
Ralph and Vanellope leave their arcade for the internet to find a replacement steering wheel. The Disney Princesses reimagined for a new visual context, Spamley, and a network full of user avatars.

NOMINATED
NOMINATED

Walt Disney Animation
|
2017
Character Modeler
Disney Animation featurette set after the events of Frozen. Olaf and Sven set out to find Anna and Elsa a holiday tradition for their first Christmas as a family. Originally released theatrically alongside Coco.

Walt Disney Animation
|
2016
Character Modeler
A young wayfinder from a Polynesian island sails to find the demigod Maui and restore the heart of Te Fiti. Maui's shape-shifting forms and Teka, the lava monster guarding the heart.

NOMINATED
NOMINATED

Walt Disney Animation
|
2016
Character Modeler
A mammal metropolis where prey and predator live as neighbors. Officer Hopps and Nick Wilde investigate what is making predators turn savage. A full ensemble cast across every corner of the city.


Walt Disney Animation
|
2022
Visual Development Artist & Character Modeler
Disney+'s Short Circuit experimental shorts program. Walk follows a young child confronting fear of the unknown alongside a creature only she can see.

Walt Disney Animation
|
2020
Character Modeler
Two Disney Animation shortfilms for Short Circuit, being Cycles its first VR real-time short. A wig with a life of its own, and a house remembering the lives it has held within its walls.

Aardman Animation
|
2012
CG Modeler
An inept pirate captain and his crew compete for Pirate of the Year, crossing paths with Charles Darwin and Queen Victoria. Aardman's stop-motion aesthetic translated into CG geometry.

NOMINATED
NOMINATED

Kandor Graphics
|
2013
Lead Character Modeler
A young man in a kingdom that has outlawed knights sets out to become one anyway. Spanish-produced CG feature, voiced by Antonio Banderas, Saoirse Ronan, and Olivia Williams.
Portfolio
The craft behind the credits.
The characters, creatures, and systems behind the credits. Modeling, visual development, rigging, and technical art across film, games, and platforms.
Contact
Let's talk.
If you're working on characters, avatar systems, or production infrastructure and think there's a conversation worth having, reach out.










































