About

I'm an Art Director, Creative Technologist, and solo founder. Twenty years building characters for film and platforms. Almost a decade at Walt Disney Animation Studios, then art direction for Meta's avatar system. I founded MeshSynergy in 2016 to build production tools for character artists, independent or in teams.

I'm an Art Director, Creative Technologist, and solo founder. Twenty years building characters for film and platforms. Almost a decade at Walt Disney Animation Studios, then art direction for Meta's avatar system. I founded MeshSynergy in 2016 to build production tools for character artists, independent or in teams.

At Disney, I supervised character modeling on Encanto (VES Award) and Wish, and worked across multiple films from 3D Visual Development through final production models. I created the universal biped topology that became the studio standard across all characters, and built multiple tools and workflows around it.

At Disney, I supervised character modeling on Encanto (VES Award) and Wish, and worked across multiple films from 3D Visual Development through final production models. I created the universal biped topology that became the studio standard across all characters, and built multiple tools and workflows around it.

At Meta, I lead art direction for the stylized avatar system: directing the ML pipeline that turns real users into characters with stylized likeness, through parametric face and body frameworks, expression systems, and the visual rules that keep millions of avatars consistent with the style.

Art Direction

Setting the visual direction when none exists, and building the rules that keep it consistent across teams and scale.

Creative Technology

The systems underneath: procedural pipelines, parametric tools, and AI-informed workflows that let artists focus on the work, not the plumbing.

Technical Direction

The bridge between art and engineering: reducing iteration cycles, solving for constraints, and making sure characters actually ship.

Journey

Every role built the next one.

From character modeling at Disney Animation to art directing Meta's avatar platform. Nearly two decades of craft, tools, and visual leadership.

Roles

Art

TECHNICAL

LEADERSHIP

2006

2008

2010

2012

2014

2016

2018

2020

2022

2024

2026

2028

Moar

Freelancer

ESDi

Muf

Lion Toons

Enne Entertainment Studios

Kandor Graphics

Aardman

Walt Disney Animation Studios

Meta, Reality Labs

Riot Games Collectibles

CG ARTIST

CHARACTER MODELING & CHARACTER TECHNICAL DIRECTION

Character Modeling

3D Visual Development and Character Modeling Supervison

Art Direction

ART DIRECTOR &

CREATIVE TECHNOLOGIST

MUF

Aardman

SPA

MeshSynergy

Qvisten

DIGIC

To learn more about my career, here are two formats to choose from:

CASE STUDIES

The work.

Visual development and character systems for Disney Animation features. Art direction for Meta's avatar platform. Production tools built as artist to artists.

Credits

Every credit. Every frame.

Every credit.
Every frame.

From character modeling on Disney Animation features to art directing Meta's avatar platform. Nearly two decades of production work across studios, scales, and disciplines. Every role built the next one.

  • Meta

    |

    2024

    Art Director

    Defined the visual identity for Meta's Avatar Style 2.0: what 2 billion users' characters should look like, and the quality frameworks that kept it consistent across teams on three continents. Designed the parametric face and body systems underneath and directed the AI personalization model. Representation scores exceeded targets at 3.8 against a 3.0 goal.

  • Walt Disney Animation

    |

    2023

    3D Visual Development & Character Modeling Supervisor

    Disney's 100th anniversary feature. Asha, a young dreamer in the kingdom of Rosas, challenges the king who has been quietly hoarding his subjects' wishes. Built around a hand-painted, watercolor-inspired visual language.

  • Walt Disney Animation

    |

    2021

    3D Visual Development & Character Modeling Supervisor

    An ancestral house in the Colombian mountains. The Madrigal family's magic, the gift each child receives, and Mirabel, the one Madrigal who didn't get one. Academy Award for Best Animated Feature. VES Award for Mirabel.

  • Walt Disney Animation

    |

    2021

    Character Modeler

    Five tribes, one broken land, and a warrior named Raya searching for the last dragon. Sisu in her human form. Tong, the gentle giant of Spine.

    NOMINATED

    NOMINATED

  • Walt Disney Animation

    |

    2019

    Technical Foundational Work

    Anna and Elsa journey north into an enchanted forest to find the source of Elsa's powers. The film also introduced the universal biped topology that became the studio's character standard, still the foundation for every human character seven years later.

  • Walt Disney Animation

    |

    2018

    Character Modeler

    Ralph and Vanellope leave their arcade for the internet to find a replacement steering wheel. The Disney Princesses reimagined for a new visual context, Spamley, and a network full of user avatars.

    NOMINATED

    NOMINATED

  • Walt Disney Animation

    |

    2017

    Character Modeler

    Disney Animation featurette set after the events of Frozen. Olaf and Sven set out to find Anna and Elsa a holiday tradition for their first Christmas as a family. Originally released theatrically alongside Coco.

  • Walt Disney Animation

    |

    2016

    Character Modeler

    A young wayfinder from a Polynesian island sails to find the demigod Maui and restore the heart of Te Fiti. Maui's shape-shifting forms and Teka, the lava monster guarding the heart.

    NOMINATED

    NOMINATED

  • Walt Disney Animation

    |

    2016

    Character Modeler

    A mammal metropolis where prey and predator live as neighbors. Officer Hopps and Nick Wilde investigate what is making predators turn savage. A full ensemble cast across every corner of the city.

  • Walt Disney Animation

    |

    2022

    Visual Development Artist & Character Modeler

    Disney+'s Short Circuit experimental shorts program. Walk follows a young child confronting fear of the unknown alongside a creature only she can see.

  • Walt Disney Animation

    |

    2020

    Character Modeler

    Two Disney Animation shortfilms for Short Circuit, being Cycles its first VR real-time short. A wig with a life of its own, and a house remembering the lives it has held within its walls.

  • Aardman Animation

    |

    2012

    CG Modeler

    An inept pirate captain and his crew compete for Pirate of the Year, crossing paths with Charles Darwin and Queen Victoria. Aardman's stop-motion aesthetic translated into CG geometry.

    NOMINATED

    NOMINATED

  • Kandor Graphics

    |

    2013

    Lead Character Modeler

    A young man in a kingdom that has outlawed knights sets out to become one anyway. Spanish-produced CG feature, voiced by Antonio Banderas, Saoirse Ronan, and Olivia Williams.

Portfolio

The craft behind the credits.

The characters, creatures, and systems behind the credits. Modeling, visual development, rigging, and technical art across film, games, and platforms.

Contact

Let's talk.

If you're working on characters, avatar systems, or production infrastructure and think there's a conversation worth having, reach out.

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© SergiCaballerStudio LLC 2022-2026. All rights reserved. All trademarks are the property of their respective owners.

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© SergiCaballerStudio LLC 2022-2026. All rights reserved. All trademarks are the property of their respective owners.