Social Plaform

2024

Meta Horizon - Yoga Girl

3D visual development for one of the maquettes I sculpted to set the visual direction for Meta Avatars 2.0, the young athletic persona that defined the youthful, energetic edge of the style.

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Meta Horizon - Yoga Girl

Studio: Meta Reality Labs

Production: Meta Avatars 2.0

Role: Art Director and Visual Development

Software: zBrush & Maya

Years: 2022-2024

Project Site: Avatars 2.0

When I joined Meta Reality Labs out of almost a decade at Disney Animation, the next generation of avatars had no approved visual direction, and over a billion identities across Facebook, Instagram, WhatsApp, Messenger, and Horizon were waiting on one. I owned that direction. I set the target for what the style should become, more mature and more sophisticated than the avatars users had been mocking, and rather than wait on a 2D concept pass that kept breaking in translation, I made the call to prove it directly in 3D. I sculpted a set of maquettes, each a different persona across gender, ethnicity, age, and background, and they became the north star the whole org built toward. They were not mood pieces, they were the specification. Every decision downstream, the parametric face and body systems, the ML pipeline that turns a selfie into an avatar, the bar I held vendor studios to, was measured against them.

When I joined Meta Reality Labs out of almost a decade at Disney Animation, the next generation of avatars had no approved visual direction, and over a billion identities across Facebook, Instagram, WhatsApp, Messenger, and Horizon were waiting on one. I owned that direction. I set the target for what the style should become, more mature and more sophisticated than the avatars users had been mocking, and rather than wait on a 2D concept pass that kept breaking in translation, I made the call to prove it directly in 3D. I sculpted a set of maquettes, each a different persona across gender, ethnicity, age, and background, and they became the north star the whole org built toward. They were not mood pieces, they were the specification. Every decision downstream, the parametric face and body systems, the ML pipeline that turns a selfie into an avatar, the bar I held vendor studios to, was measured against them.

This is the young, athletic persona, athleisure and a mat over her shoulder on the way to yoga. I chose her to define the youthful, energetic edge of the range and to settle how far the new language could push attitude while staying grounded and real, clear of the uncanny and clear of the toy-like proportions the old avatars were mocked for. The calls that made her work are the calls the whole system inherited: a strong first read so the character registers instantly even at chat-thumbnail size, a clean graphic silhouette, planar structure that holds the light, and the proportions and spacing that separate a face you believe from one that reads generic. When a single lifestyle persona could carry all of that, I knew the direction was ready to become a system.

Meta Avatars 2.0 launched across every Meta platform, with over a billion avatars migrating to the new style. The direction I set in these maquettes became the visual target the entire system was built and measured against.

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© SergiCaballerStudio LLC 2022-2026. All rights reserved. All trademarks are the property of their respective owners.