
Details
Software: zBrush & Maya
Char. Designer: Ami Thompson
Production: Ralph Breaks the Internet
Director: Phil Johnston, Rich Moore
Project Site: IMDb Site
Company: Walt Disney Animation Studios
Release Date: November 21, 2018
After 20 years in 3D animation, specializing in stylized characters for films, games, and avatars, I’ve seen the industry evolve through countless shifts—new software, rendering breakthroughs, even economic downturns. But nothing compares to the arrival of AI. Its impact on the creative space is transformative, disruptive, and deeply controversial, especially when we weigh AI-generated outputs against artists’ rights. AI can now churn out paintings, music, and 3D models, often trained on human-made work without clear consent, sparking thorny debates about ownership and ethics. It’s a conversation we can’t dodge—and one most of us have wrestled with.
Here’s the reality: AI’s wave is unstoppable. As artists, we can fight it or learn to surf it, crude as that sounds. After four years of AI reshaping our field, it’s clear this tech is here to stay. At MeshSynergy, we’re choosing to look forward with a surfer’s mindset. Our mission is to help creators navigate this shift by anchoring workflows in fundamentals that scale, hold up in production, and keep craftsmanship at the core.



